Detalhes do Item
#480539: Royal Nightwatch Cape
| ID do Item | 480539 |
|
À Venda | Não |
|---|---|---|---|---|
| Identificador | Royal_Nightwatch_US | Preço em Créditos | Não está à Venda | |
| Nome | Royal Nightwatch Cape | Tipo | Armor | |
| Compra NPC | 0 | Peso | 10 | |
| Venda NPC | 0 | Nível da Arma | 0 | |
| Alcance | 0 | Defesa | 0 | |
| Slots | 1 | Refinável | Sim | |
| Ataque | 0 | Nível Mínimo | 100 | |
| MATK | 0 | Nível Máximo | Nada | |
| Local de Equip. | Garment | |||
| Classe | Nada | |||
| Jobs que Podem Equipar | Nada | |||
| Gênero | Ambos (Masculino e Feminino) | |||
| Restrição de Troca | Nada | |||
| Script de Uso |
1 .@r 2 = 3 getrefine(); 4 .@g 5 = 6 getenchantgrade(); 7 bonus 8 bNoKnockback; 9 bonus 10 bLongAtkRate,20+(7*(.@r/3)); 11 bonus 12 bBaseAtk,20*(.@r/2); 13 bonus 14 bCon,4*(.@r/2); 15 bonus2 16 bAddSize,Size_All,7*(.@r/3); 17 if 18 (.@r 19 =7) 20 { 21 bonus 22 bAspdRate,10; 23 bonus 24 bLongAtkRate,15; 25 if 26 (.@r 27 =9) 28 { 29 bonus2 30 bAddEle,Ele_All,20; 31 if 32 (.@r 33 =10) 34 { 35 bonus 36 bBaseAtk,100; 37 if 38 (.@r 39 =11) 40 { 41 bonus 42 bAllStats,15; 43 if 44 (.@r 45 =12) 46 { 47 bonus 48 bCon,10; 49 bonus 50 bLongAtkRate,15; 51 if 52 (.@r 53 =13) 54 { 55 bonus2 56 bSkillAtk,"RL_R_TRIP",100; 57 bonus2 58 bSkillAtk,"RL_FIREDANCE",100; 59 bonus2 60 bSkillAtk,"RL_BANISHING_BUSTER",100; 61 if 62 (.@r 63 =14) 64 { 65 skill 66 "LG_SHIELDSPELL",3; 67 } 68 } 69 } 70 } 71 } 72 } 73 } 74 if 75 (.@g 76 =ENCHANTGRADE_D) 77 { 78 bonus 79 bBaseAtk,50; 80 if 81 (.@g 82 =ENCHANTGRADE_C) 83 { 84 bonus 85 bDelayrate,-15; 86 if 87 (.@g 88 =ENCHANTGRADE_B) 89 { 90 bonus 91 bPAtk,10; 92 if 93 (.@g 94 =ENCHANTGRADE_A) 95 { 96 if 97 (.@r 98 =15) 99 { 100 bonus 101 bLongAtkRate,40; 102 } 103 } 104 } 105 } 106 } |
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| Script de Equipar | Nada | |||
| Script de Desequipar | Nada | |||
| Descrição |
A cloak worn by the Nightwatch. _______________________ Prevents knock-back effect. _______________________ Increases Ranged Physical Damage by 20%. _______________________ For each 2 Refine Levels: ATK +20, CON +4. _______________________ For each 3 Refine Levels: Increase Ranged Physical Damage by 7%. Increases Physical Damage against enemies of every size by 7%. _______________________ Refine Level +7: ASPD +10%. Increases Ranged Physical Damage by additional 15%. _______________________ Refine Level +9: Increase Physical Damage against enemies of every element by 20%. _______________________ Refine Level +10: ATK +100. _______________________ Refine Level +11: All Basic Stats +15. _______________________ Refine Level +12: CON +10. Increase Ranged Physical Damage by additional 15%. _______________________ Refine Level +13: Increase damage of Round Trip, Fire Dance and Banishing Buster damage by 100%. _______________________ Refine Level +14: Enables the use of Level 3 Shield Spell. _______________________ When equipped with Turtle General Card: Increases Physical Damage against enemies of Boss class by 40%. Refine Level of equipped Garment is +14 or higher: There\'s a 5% chance to gain STR +250, DEX and LUK +250 for 10 seconds when dealing physical damage. _______________________ When equipped with Cowraiders Class 1 Card MaxHP +15%. Increases Ranged Physical Damage by additional 20%. Increases damage of Banishing Buster by additional 30%. _______________________ When equipped with Cowraiders Class 2 Card MaxHP +15%. Increases Ranged Physical Damage by additional 20%. Increases damage of Fire Dance by additional 30%. _______________________ [Bonus by Grade] [Grade D]: ATK +50. [Grade C]: After Skill Delay -15%. [Grade B]: P.ATK +10. [Grade A]: Refine Level +15: Ranged Physical Damage +40%. _______________________ Type: Garment Defense: 70 Peso: 10 Armor Level: 2 _______________________ Requirement: Base Level 100 |
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